New Horizon brief summary


This year’s report suggests the following will be entering mainstream use in:

One Year or Less

  • Electronic Books
  • Mobiles

Two to Three Years

  • Augmented Reality
  • Game-based Learning

Four to Five Years

  • Gesture-based Computing
  • Learning Analytics

The report also includes sections on Critical Challenges:

  • Digital media literacy continues its rise in importance as a key skill in every discipline and profession
  • Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching
  • Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university
  • Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike
thanks to matt lingard

Category: ALTC

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